GURPS
Space 1889


Table of Contents
1. Introduction
2. Converting Characters
3. Creating New Characters
4. Non Player Characters
5. The Bestiary
6. Equipment
7. Geography
8. Adventures
9. Gallery


Section 1. Introduction
This page is meant to be a quick, no frills guide to converting Space 1889 to GURPS.


Section 2. Converting Characters
Bringing characters created with the Space 1889 system over to the GURPS system should be relatively easy.
Following these guidelines should make the transition quick and painless.

Physical Attributes
Convert the physical attributes of Strength, Agility and Endurance into their GURPS counterparts - Strength, Dexterity and Health - using the table below.
 
Space 1889 Score GURPS Score
1 8
2 9
3 10
4 12
5 14
6 16

Psychological Attributes
For the Space 1889 psychological attribute Intellect, convert to GURPS IQ using the above table.

The other psychological attributes, Charisma and Social Level, are handled differently.

Space 1889 Charisma is treated as a GURPS advantage or disadvantage.  Because of this, converting this score can be a little more complex, due to the variety of charisma related advantages or disadvantages found in GURPS.  One option is to convert Charisma to a GURPS reaction bonus total.  This reaction bonus can then be broken down into its component parts as the player sees fit  - Appearance, Charisma, Odious Personal Habits, and whatever other advantages or disadvantages seem appropriate for the character.
 
Space 1889
Charisma
GURPS 
Reaction Bonus
1 -2,-3
2 -1,-2
3 0
4 1,2
5 3,4
6 5,6+

Social level in Space 1889 converts to GURPS Status using the table below.
 
Space 1889 GURPS
1 -2
2 -1
3 0
4 1,2
5 3,4
6 5,6

Converting Skills
The following is a list of Space 1889 skills and their GURPS counterparts.
 
Space 1889 Skill and Cascade GURPS Skill and Specialty
Bargaining Merchant
Close Combat
   Edged Weapon 
   Pole Arm
   Bashing Weapon

Broadsword, Shortsword
Polearm
Ax/Mace, Club
Crime
    Lockpick
    Pickpocket
    Forger

Eloquence
Engineering
    Structural Engineering
    Naval Architect
    Explosives
    Earthworks

Fisticuffs Brawling
Gunnery
    Muzzle Loading Cannon
    Breech Loading Cannon
    Machinegun/Rotery Cannon
    Exotic Weaponry

Leadership Leadership
Linguistics Language
Marksmanship
    Pistol
    Rifle
    Bow

Mechanics
    Steam
    Electricity
    Machinist

Medicine
Piloting
    Aerial Flyer
    Cloudship
    Interplanetary Ether Flyer
    Sailing Vessel
    Steam Vessel
    Submarine

Riding
    Camel
    Elephant
    Gashant
    Flying Skrill
    Horse
    Pacyosaurus
    Ruumet Breehr

Science
    Physics
    Chemistry
    Biology
    Geology
    Archaeology

Stealth
Theatrics
Throwing
Trisman
   Aerial Flyer
   Cloudship
New Skill
see below
Wilderness Travel
    Mountaineering
    Foraging
    Mapping
    Observation

Other Convertable Characteristics
Reknown
Reknown converts to the GURPS Reputation advantage.

Medals and Knightly Orders
These convert to the GURPS advantage Decorated.

Languages
Research Areas


Section 3. Creating New Characters

Skills
Advantages and Disadvantages
Templates


Section 4. Non Player Characters

Personalities
Frederick Gustavus Burnaby
Ravachol the Anarchist
Grant
Baron Hasso von Gruber
Major General Andre Fouchard
Kaaraahn Kaashneek
King Hattabranx
Vladimir Illyich Tereshkova

Generic NPC types


Section 5. The Bestiary
Creatures by Planet

Mars
Bush Monkey
Cissawan
Croaker
Durge Fly
Eegaar
Eelowaan
Flying Skrill
Ganz Willoi
Gashant
Giant Snail
Greiscon Tou
Great Kommota
Green Koko
Koljiss
Knoe Shoshu
Lurec
Ruumet Breehr
Roogie
Rowata
Teshuwan
Steppe Tiger
Stinging Fly
Wocnid
Zonor

Earth
Venus
Luna


Section 6. Equipment

Vehicles


Section 7. Geography
The Planets


Section 8. Adventures


Section 9. The Gallery